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How it works
Our thumbnail generator is trained on thousands of high-performing YouTube thumbnails.
Type what the video is about. Or upload a rough sketch if you already know the layout, a stick figure and a box is enough. You can feed in a reference image or a face to keep your likeness consistent across a series.
Seven modes: no-text, faceless, cinematic, minimalist, split-screen, dark-mood, photorealistic. Minecraft videos most often use cinematic or split-screen. Faceless works if you use a skin render instead of your own face.
Four finished thumbnails, not one. Pick the strongest, refine a region with Magic Edit, erase anything unwanted, then upscale and download at 4K.
Built for creators
Built by creators, for creators. Every feature designed to help you grow.
Minecraft's art style is built from large flat shapes, which is exactly what survives being shrunk to 168 pixels. A creeper, a diamond block or a villager face stays instantly recognisable at feed size where a detailed render would turn to mush. Lean into the blockiness rather than fighting it with realistic renders.
The default Minecraft sky is a large, even field of colour. That is free separation and most creators waste it. Put your subject against sky rather than against terrain, and it cuts out cleanly with no extra work.
Beautiful builds do not get clicked on their own, because the viewer has no reason to care yet. The reliable structure is the build as background, a reaction face in front, and the tension between them. If you do not appear on camera, a skin render carrying an obvious pose does the same job.
Minecraft thumbnails lean hard on numbers: days survived, hearts left, levels, blocks mined. If the number is not readable at 168 pixels, it is decoration. Big, bold, heavy outline, or leave it out.
Hearts, hunger and hotbar are already visual noise. Crop above them, or cut your subject out entirely, rather than stacking text on top of a full screenshot.
It works, which is why everyone does it, which is why it no longer stands out. Check what the videos beside you look like and go the other way.
Everything you need to know about our tools.
Blocky assets are an advantage. Minecraft's art style is built from large flat shapes, which is exactly what survives being shrunk to 168 pixels. A creeper or a diamond block stays recognisable where a detailed render turns to mush. Put your subject against the flat sky rather than terrain and it cuts out cleanly.
1280 x 720 pixels, 16:9, under 2MB, in JPG, PNG, GIF or WEBP. That is the same for every niche. Design at that size from the first click rather than resizing at the end, because resizing a finished design moves text you placed carefully.
A face beats a build shot almost every time. Beautiful builds do not get clicked on their own because the viewer has no reason to care yet. Use the build as background and a reaction face in front. If you do not appear on camera, a skin render carrying an obvious pose does the same job.
High saturation against the flat sky. Minecraft's default sky is a large even field of colour, which is free separation most creators waste. Avoid the shocked face on red default, because it works, which is why everyone does it, which is why it no longer stands out.
Most large publishers permit gameplay footage and screenshots in creator content, and Mojang's usage guidelines are relatively permissive for non-commercial and creator use. That permission does not extend to logos, key art or promotional images, so build from your own captures rather than official artwork.
Yes, and they are close to a convention. Days survived, hearts left, levels, blocks mined. The rule is that the number has to survive shrinking. Big, bold, heavy outline, or leave it out entirely. A number nobody can read at 168 pixels is decoration.
Three to five at most. The thumbnail is seen at around 168 pixels wide on a phone, and longer text at that size becomes a grey smudge. If the words repeat what the image already shows, delete them and let the picture work.
The AI generators sit on the Pro plan, which includes 1,000 credits a month, and Magic Edit and erase draw on the same credits. The free plan is permanent rather than a trial and never asks for a card, and it covers outlier search and three tracked channels, so you can see what already worked in Minecraft before deciding whether to pay for the generator.
Feed in a reference image or a face and the generator holds your likeness and style across generations. Consistency matters most where the audience is subscribing to you rather than to the topic, which is true of most Minecraft channels.
Free plan, outlier search and three tracked channels, no card. See the videos in your niche beating their own channel average by 10x to 100x.
No credit card required